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Starcraft maps unlimited resources
Starcraft maps unlimited resources












  1. Starcraft maps unlimited resources how to#
  2. Starcraft maps unlimited resources free#

Unlike WC3, this keeps the same accuracy no mater where on the map a unit is however it does have upper and lower bounds. SC2 has a limit on map size due to the fixed point system used for unit position. This is why the origin was in the middle of the map as it allowed maximum precision from the floating points. If a map was too large, units would move rather poorly at the map edges due to floating point precision. WC3 had a limit on map size because units used floating point positions. Still involving the search function on triggers, and new possibilities, but making an easy to use, easy to learn interface and in a less time consuming manner.Ĭlick to expand.Could he elaborate? Trouble as in poor performance? Trouble as in breaks? Trouble as in messed up results? I wish they would overhaul the StarCraft 2 editor in the next expansion to copy the easy to use interface the World Editor had to offer. I prefer mapping in Warcraft III over StarCraft II. Seems to take much longer to load and much laggier. Abilities, items, etc take forever to make! This is a pity because so many games seem to revolve around heroes. You have to put in a LOT of effort to mimic WC3's hero system. Still have not got use to some silly item systems out there. Heroes do not feel as native to the game. Simple tasks seem to take forever to do I think its easier to make custom icons for StarCraft 2. Easier to get more players into your games. Efficiency of coding seems redundant when comparing SC2 to WC3. But again, StarCraft II still overheats my poor laptop. Much more possibilities than Warcraft III Not much support or any action being taken by Blizzard. Lots of bigger and more complex maps can suffer from fatal errors. Less maps being hosted, less people joining, etc. However, this is hardly a concern given how less demanding Warcraft III is than StarCraft II. Apparently the coding is less efficient than StarCraft II.

Starcraft maps unlimited resources free#

Editor seems to be lag free and load much faster than SC2. Been around for a while so there are more tutorials, custom models and other help available. Many more models available for WC3 than SC2. EXP gain, EXP share is prebuilt into Warcraft III. For example, inventory, EXP and Stat system is built into the UI. Heroes seem very natural in Warcraft III, making hero maps much more native and fluid.

starcraft maps unlimited resources

Larger variety of units of various different types, allowing for a greater diversity.

starcraft maps unlimited resources starcraft maps unlimited resources

This also means more maps are generally made as a greater population is able to use the World Editor tool. So it's extremely tough to actually get any exposure for your map regardless of quality, and the most played maps are all rather terrible and simple - not even WC3 quality, they feel like Brood War maps. Even the random map queue only seems to pick from the top 100 or so most played maps.

Starcraft maps unlimited resources how to#

And it kinda shows in the quality of most arcade maps, where quite often abilities don't even have visual or sound effects attached because people don't even know HOW to set that up it really isn't as straightforward as it should be for something so basic.Īlso, not really related to the editor itself, but mentioned by the second poster - the biggest downside of modding in SC2 is the arcade system is just set up awfully and the only maps that get exposure are pretty much the first maps to gain popularity. while it provides more depth, again it feels that most of what you can achieve through actor events, effects and behaviors were pretty simple to do in WC3 just through triggers.Įssentially Blizzard took the part of the editor that was the most basic and approachable, but at the same time the least flexible, and made it the most complex while adding a ton of versatility but I'm not sure the tradeoff was worth it in the end for how many steps it adds to the process of very basic things. It feels like it makes you do an awful lot of work to accomplish things that were simply a few clicks in WC3 like setting up basic dummy units/abilities/etc. The aforementioned data module is probably the closest thing to a downside for me and a lot of people. You are still fully capable of just using dummy units (or dummy actors) and triggers to accomplish all the things you could in WC3, but with a much better trigger module interface. There's a lot more to learn, particularly the object editor (data module) but if you want to, you can ignore the data module for the most part and just copy existing units and alter the basic fields it's still a little more time consuming than the WC3 object editor, though. SC2 editor is straight up superior for all practical purposes, once you learn all of its ins and outs.














Starcraft maps unlimited resources